Saturday, 11 February 2012

ammo- custom weapon


class Ammo_ak extends UTAmmoPickupFactory;

defaultproperties
{
AmmoAmount=340
TargetWeapon=class'ak'
PickupSound=SoundCue'Weapon_1_Mesh.arm_gun'
MaxDesireability=0.28
bRotatingPickup=true
YawRotationRate=32000

Begin Object Name=AmmoMeshComp
StaticMesh=StaticMesh'Weapon_1_Mesh.M16_ammo'
Translation=(X=0.0,Y=0.0,Z=-15.0)
End Object

Begin Object Name=CollisionCylinder
CollisionHeight=14.4
End Object
}

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