class akDmgType extends UTDamageType
abstract;
defaultproperties
{
KillStatsName=KILLS_M4Carbine
DeathStatsName=DEATHS_M4Carbine
SuicideStatsName=SUICIDES_M4Carbine
DamageWeaponClass=class'ak_Base'
DamageWeaponFireMode=1
DamageBodyMatColor=(R=40,B=50)
DamageOverlayTime=0.3
DeathOverlayTime=0.6
VehicleDamageScaling=0.8
VehicleMomentumScaling=2.75
KDamageImpulse=1500.0
}
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